The student must be able to: 1. Apply Design Thinking approach and methods to conceptualize solutions aiming to solve complex problems 2. Apply advanced digital and physical prototyping tools to materialize proposed concepts 3. Present and apply approaches for concept selection and prototype testing with end users 4. Develop concepts generated previously to complete working prototypes 5. Prepare and deliver presentations of the proposed solutions for users, potential partners, and general public 6. Screen Intellectual Property (IP) databases and analyze prototypes' potencial for IP and to elaborate detailed description of IP request
In this course, students apply design thinking and user centered design approaches throughout the course in order to develop a working prototype. There is a strong focus on advanced prototyping. This discipline contributes to the development of the following course competencies: Competency 1 – Analyze physical phenomena with the aid of models Competency 3 – Manage the implementation of engineering solutions Competency 6 – Research, innovate, and entrepreneurship And the following related skills: 402. Understand and apply techniques for designing products, services, and businesses; 502. Design and make feasible the production of products, services, and businesses; 409-509. Understand the concepts and methods of project management to plan, execute, and control engineering and management projects; 205-504. Understand and apply the fundamentals of engineering (mechanical, chemical, electrical, structures, and materials) in solving engineering and management problems.
Knowledge (concepts and theoretical activities): 1 User-centered design and design thinking. 2. Requirements identification and management. 3. Methods, techniques and tools for integrated product development. 4. Prototyping tools and techniques 5. Intellectual property. Skills (practical activities): 1. Conceptual phase: user-centered design and design thinking. 2. Prototyping phase: digital prototyping and rapid prototyping. 3. User testing and feedback phase: user testing and concept selection.
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